const space = 0;
const wall = 1;
const player = 2;
const box = 3;
const oneItemW = 50;
const oneItemH = 50;
const allMap = [
    [0,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,0,0,2,0,0,1,1,0],
    [0,1,1,0,0,3,0,0,1,1,0],
    [1,1,0,0,0,0,0,3,1,1,1],
    [1,1,0,3,0,1,0,0,0,1,1],
    [1,1,0,0,1,1,0,0,0,1,1],
    [1,1,0,0,0,1,0,0,0,1,1],
    [1,1,0,0,0,1,0,0,0,1,1],
    [1,1,0,1,1,1,1,1,0,1,1],
    [1,1,0,1,1,1,1,1,0,1,1],
    [1,1,0,1,1,1,1,1,0,1,1],
    [1,1,0,1,0,0,0,0,0,1,1],
    [1,1,0,1,0,3,0,1,0,1,1],
    [1,1,0,0,0,0,0,0,0,1,1],
    [1,1,0,1,1,0,0,0,0,1,1],
    [1,1,1,1,1,1,1,1,1,1,1]
]
window.a = allMap
const mapWidth = allMap[0].length;
const mapHeight = allMap.length;
const correctPosition = [
    {row : 4,col : 6},
    {row : 6,col : 8},
    {row : 14,col : 6},
    {row : 14,col : 8},
]
const correctNum = correctPosition.length;

export {allMap,mapWidth,mapHeight,correctPosition,space,wall,player,oneItemW,oneItemH,box,correctNum}